3D Primitives
Add basic 3D shapes like spheres, tori, and cones directly to your design without drawing them first.
3D primitives are pre-built geometric shapes you can add directly to your design. Unlike extruded shapes that start as 2D drawings, primitives are created as complete 3D objects with adjustable parameters.
Adding a primitive
- Select the Primitives tool from the 3D toolbar (click and hold to see options)
- Choose Sphere, Torus, or Cone from the dropdown
- Click in the 3D panel to place the primitive
- Adjust parameters in the panel that appears
Primitives are placed at the center of your current view. After placing, use the Transform tools to reposition them.
Sphere
A sphere is a round ball shape defined by its radius.
Parameters
| Parameter | Description | Default |
|---|---|---|
| Radius | Distance from center to surface (mm) | 10 |
| Circular segments | Number of facets around the sphere | 32 |
Higher segment counts produce smoother surfaces but increase file size and processing time. For most 3D prints, 32 segments provides a good balance.
Torus
A torus is a donut-shaped ring. It has two radius values: one for the circular cross-section and one for the path that cross-section follows.
Parameters
| Parameter | Description | Default |
|---|---|---|
| Cross Section Radius | Radius of the tube itself (mm) | 10 |
| Path Radius | Distance from center to middle of tube (mm) | 20 |
| Cross Section segments | Facets around the tube profile | 32 |
| Path segments | Facets around the ring | 32 |
The overall diameter of the torus equals twice the path radius plus twice the cross section radius.
Cone
A cone tapers from a circular base to a point at the top.
Parameters
| Parameter | Description | Default |
|---|---|---|
| Height | Distance from base to tip (mm) | 50 |
| Base Radius | Radius of the circular base (mm) | 25 |
| Base segments | Number of facets around the base | 32 |
The cone's tip is always directly above the center of the base.
Working with primitives
Adjusting parameters
After placing a primitive, the parameter panel opens automatically. Change values to update the shape in real time.
To edit a primitive later:
- Select it with the Select tool in the 3D toolbar
- The parameter panel reopens with current values
Transforming primitives
Use the Transform tools to modify placed primitives:
- Translate: Move the primitive along any axis
- Rotate: Rotate the primitive around any axis
Combining with other shapes
Primitives work with all standard operations:
- Use Boolean operations to combine primitives with extruded shapes
- Place primitives on custom planes created with the Place Space tool
- Apply materials and colors the same as extruded shapes
Tips
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Start with default segment values. Increase only if curves appear faceted in your final export.
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Use the Translate tool to position primitives precisely relative to other geometry.
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Primitives are useful for adding rounded features that would be difficult to draw, like spherical knobs or ring handles.
Example Below