Guides
Step-by-step tutorials for common CADit tasks including tracing images, creating cookie cutters, multi-color printing, and Code Mode.
Guides
These guides walk you through specific tasks from start to finish. Each guide focuses on accomplishing a practical goal using CADit's features.
Drawing and tracing
Tracing images
Import a reference image and trace it to create 3D shapes. Covers automatic region tracing with tolerance adjustment and manual tracing with drawing tools.
Project tutorials
Creating cookie cutters
Design custom cookie cutters using two methods: outline shapes for wall-only cutters, and hole material for cutters with solid backing rims. Includes tips for adding imprint details.
Creating multi-color 3D prints
Design models with multiple colors and export them for multi-material 3D printing. Covers color region planning, working with Doodle Mode layers, and exporting 3MF files that preserve color data for your slicer.
3D techniques
Working with multiple spaces
Build designs with features on multiple faces by creating drawing planes on different surfaces using the Place Space and Space Picker tools.
Creating objects of revolution
Design vases, bowls, and other rotationally symmetric objects by revolving a 2D profile around an axis.
Code Mode
Code Mode basics
Learn the fundamentals of creating 3D models with code. Covers project structure, primitives (cube, cylinder, sphere), transformations, boolean operations, and 2D extrusion.
Code Mode parameters
Define parameters to create customizable designs. Covers all parameter types (numbers, sliders, text, choices, images, shapes) and how to build parametric models with user-adjustable controls.
Multi-file projects
Organize code across multiple files with imports, exports, and package.json configuration for larger projects.
Creating parametric designs
Step-by-step tutorial for building a customizable storage box with adjustable dimensions, wall thickness, corner styles, and an optional lid.
Scene output scripts
Create scripts that output native CADit shapes (rectangles, circles, stars, polygons) instead of a single 3D mesh. Includes shape input, twist, sculpt, revolve, and full example scripts.
Choosing a guide
| If you want to... | Start with |
|---|---|
| Turn a logo or drawing into a 3D model | Tracing images |
| Make a custom cookie cutter | Creating cookie cutters |
| Print with multiple filament colors | Creating multi-color 3D prints |
| Draw on different faces of a 3D object | Working with multiple spaces |
| Create a vase or bowl from a profile | Creating objects of revolution |
| Write code to generate 3D shapes | Code Mode basics |
| Add sliders and controls to code objects | Code Mode parameters |
| Organize code across multiple files | Multi-file projects |
| Build a full parametric design from scratch | Creating parametric designs |
| Output native CADit shapes from code | Scene output scripts |